// Independent Consultancy · Traverse City, MI BPM Back Pocket Music

"The studios that shaped PlayStation's sound didn't happen by accident. They happened because someone in the room understood both the music and the system it had to live inside."

An independent consultancy for studios and creators navigating the intersection of adaptive music, AI-augmented production, and the evolving craft of interactive audio. Built on nearly two decades of knowing what actually works — and what sounds right on paper but falls apart in the engine.

17+ExperienceYears at PlayStation Studios, four console generations
OrientationStory and music first. Technology in service.
SpecialtyAdaptive music · AI integration · Creative pipeline
Services
The Source-First
Method
1:1 Training · $100 / hour

Most musicians approach AI music tools like a search engine — type in what you want, accept what comes back. The Source-First Method starts somewhere different: with your own sound.

Developed from 13+ months of documented experimentation, this method teaches you to lead with your creative voice rather than follow the model's defaults. You learn to prompt as a music director — with intention, vocabulary, and an understanding of what you're actually asking for.

The result is an AI-augmented workflow that sounds like you — not like the median output of the training data.

Book a Session
What a session covers
01Voice audit — Identify what makes your sound yours before touching any AI tool
02Prompt craft — Literary vocabulary, dynamic shaping, structural control. The GMA Standard.
03Workflow architecture — Building a repeatable AI-augmented creative pipeline around your process
04Critical evaluation — How to assess AI output as a music director, not a consumer
05Iteration strategy — From first output to finished asset without losing what made it compelling
Consulting
Adaptive Music System Design

The gap between a score that works in playback and one that works in gameplay is where most interactive music fails. BPM consults on adaptive music architecture from the ground up.

  • Music state and transition design
  • Wwise / FMOD system architecture
  • Implementation review and optimization
  • Stem layering and reactive score strategy
Consulting
AI Integration Strategy

Studios are adopting AI music tools without a framework for using them well. BPM provides strategic guidance for teams navigating this transition — from tool selection to policy questions.

  • AI tool audit and recommendation
  • Creative pipeline redesign
  • Team training and methodology rollout
  • Prompt library development
Direction
Technical Music Direction

The role that doesn't appear on most org charts but determines whether a score actually lands. The translation layer between what a composer creates and how it lives in an engine.

  • Composer brief management
  • Score integration and music editorial
  • Session direction and recording oversight
  • Cross-discipline creative coordination
Education
Teaching & Curriculum

Ted teaches at Northwestern Michigan College and Southern Utah University. BPM can extend this to studio workshops and team education.

  • Game audio fundamentals and advanced topics
  • Adaptive music theory and implementation
  • AI music tools for practitioners
  • Custom curriculum development
Why BPM
The resume is context.
The work is what matters.
50+Shipped titles across four console generations
Grammy nominations — Journey, CoD Vanguard, Spider-Man 2
BAFTA wins across PlayStation Studios productions
13+Months of documented AI music generation experimentation
Who BPM Works With

The tools change. The question doesn't: does this music make the player feel something they wouldn't have felt without it?

BPM consults from a position of deep craft knowledge — not tool evangelism. The recommendation is always the one that serves the project. If a live musician in a recording session is the right answer, that's the answer.

But the AI transition is real and accelerating. Studios that develop intelligent frameworks for integrating these tools now will have a meaningful advantage.

  • AA and AAA game studios building or redesigning music systems
  • Indie studios shipping with ambitions above their audio budget
  • Composers navigating adaptive music implementation for the first time
  • AI music platforms developing tools for professional use
  • Musicians and producers building AI-augmented creative workflows
  • Academic institutions developing game audio curriculum
Ready to start a conversation?

Most engagements begin with a single call. No RFP, no deck required — just a clear problem and the desire to solve it well.

ted@tedkocher.com →
  • Project consulting — describe the scope, timeline, and what's keeping you up at night
  • Source-First sessions — mention your current AI tools and what you're trying to make
  • Speaking or workshops — include dates and audience size
  • General questions — all welcome, none stupid