// About

The Long
Version

Lead Music Designer, systems builder, recording artist. 17 years at PlayStation Studios. Now building the tools that should've existed a decade ago.

"The question that drives everything: if the music in a game is different every time, who composes it?"

Ted Kocher is a classically and jazz-trained trumpet player with perfect pitch who spent nearly two decades as the trusted musical ear inside PlayStation Studios — and is now building at the frontier of what interactive audio becomes next.

Background

The career started in music editorial — the discipline of making a score work inside a finished film or game, frame by frame and system by system. It's precision work at the intersection of music and technology, and it taught a fundamental truth: the best interactive music isn't placed, it's integrated.

Across 17 years at PlayStation Studios, Ted worked with composers like Gustavo Santaolalla, Ilan Eshkeri, Sarah Schachner, and Nier Automata composer Keiichi Okabe — bringing their scores into games that demanded musical systems as sophisticated as the stories being told.

The through-line across all of it: story and music first, technology in service. That hasn't changed. What's changed is the tools now available to act on that principle.

Ted operates from a Dolby Atmos studio in Traverse City, Michigan — where he teaches, builds, records, and consults.

BasedTraverse City, Michigan
StudioDolby Atmos-certified private studio
TrainingClassical + jazz trumpet · Perfect pitch
TeachingNMC + Southern Utah University
ResearchAI music gen · MCP/WAAPI · Adaptive systems
ConsultancyBack Pocket Music (BPM)
Artist namePOUROVER · AIDAxPOUROVER
Awards & Nominations
2026
MPSE Golden Reel Nomination — Game MusicGhost of Yōtei & Death Stranding 2 · Supervising Music Editor
Nominee
2024
Grammy® — Best Score Soundtrack for Video GamesMarvel's Spider-Man 2 · Music
Nominee
2023
Grammy® — Best Score Soundtrack for Video GamesCall of Duty: Vanguard · Music Supervisor
Nominee
2022
MPSE Golden Reel — Game AudioCall of Duty: Vanguard · Supervising Music Editor
Winner
2021
BAFTA Audio AchievementGhost of Tsushima · Music Production Supervisor
Winner
2021
MPSE Golden Reel — Game CinematicThe Last of Us Part II · Music Editor
Winner
2020
MPSE Golden Reel — Game Sound EditingCall of Duty: Modern Warfare · Lead Music Editor
Winner
2017
BAFTA Audio AchievementUncharted 4: A Thief's End · Music Editor
Winner
2013
Grammy® — Best Score Soundtrack for Visual MediaJourney · Music Editor
Nominee
2013
BAFTA Original Music & Audio AchievementJourney · Music Editor
Winner
2013
G.A.N.G. Music of the Year / Best Interactive ScoreJourney · Music Editor
Winner
Instruments & Setup
PrimaryTrumpet (classical + jazz)
KeysRhodes · Hammond B3/Leslie
SynthesisAnalog synths · Modular
StudioDolby Atmos certified
TrainingPerfect pitch · Classical theory
LocationTraverse City, Michigan
POUROVER
// Recording Artist
POUROVER /
AIDAxPOUROVER

An artist persona built on the principle that raw vulnerability beats coolness every time. Esoteric electronic ambient with synth-heavy arrangements — Rhodes, Hammond B3, analog gear, and a methodology called the GMA Standard that defines how to approach AI music generation as a music director, not a consumer.

Recent releases: Bracing For The Fall (2025), what we could build instead feat. BAILEY (2026). Also recording as AIDAxPOUROVER.

Apple Music Spotify