Journey — Interactive Score
A Grammy-nominated score that never stops moving with the player. How the layers are built, and how the transitions stay invisible.
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Four systems explained on camera: how a score listens to the player, what it is allowed to change, and when. Music design and implementation by Ted at PlayStation Studios.
A Grammy-nominated score that never stops moving with the player. How the layers are built, and how the transitions stay invisible.
A world that begins blank. The music system that reveals itself with the paint.
An orchestral score inside a shooter: intensity states, stingers, and the rules that keep a large ensemble from wearing out its welcome.
Open-world traversal, combat, and story on one musical timeline. How the system decides what New York sounds like right now.
Off the clock, Ted records esoteric electronic ambient as POUROVER and plays vintage keyboards, trumpet, and Omnisphere in KBD Trio.