TED KOCHER — SHIPPED MUSIC SELECTED WORKS · FOR CONSIDERATION ONLY

Ted Kocher — Shipped Music

NOW PLAYING

Select a track

 

0:00 / 0:00

TRACKLIST

INTERACTIVE MUSIC SYSTEMS

Four systems explained on camera: how a score listens to the player, what it is allowed to change, and when. Music design and implementation by Ted at PlayStation Studios.

Journey — Interactive Score

thatgamecompany · Sony Interactive Entertainment · 2012

A Grammy-nominated score that never stops moving with the player. How the layers are built, and how the transitions stay invisible.

The Unfinished Swan — Interactive Score

Giant Sparrow · Sony Interactive Entertainment · 2012

A world that begins blank. The music system that reveals itself with the paint.

Call of Duty: WWII — Interactive Score

Sledgehammer Games · Activision · 2017

An orchestral score inside a shooter: intensity states, stingers, and the rules that keep a large ensemble from wearing out its welcome.

Marvel’s Spider-Man — Interactive Music System

Insomniac Games · Sony Interactive Entertainment · 2018

Open-world traversal, combat, and story on one musical timeline. How the system decides what New York sounds like right now.

MORE MUSIC

Off the clock, Ted records esoteric electronic ambient as POUROVER and plays vintage keyboards, trumpet, and Omnisphere in KBD Trio.