<?xml version="1.0" encoding="UTF-8"?>
<rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom"><channel>
<title>Ted Kocher — Up To</title><link>https://tedkocher.com/upto/</link><description>A weekly log of what Ted Kocher is building with AI in the loop: ScoreCanvas, Catalog Exploder, three radio stations, and how they connect.</description><language>en-us</language>
<atom:link href="https://tedkocher.com/upto/feed.xml" rel="self" type="application/rss+xml"/>
<lastBuildDate>Thu, 01 Oct 2026 12:00:00 +0000</lastBuildDate>
<item><title>Week 40: Seven music engines, one brief, and a hold line that takes requests.</title><link>https://tedkocher.com/upto/#w40</link><guid isPermaLink="true">https://tedkocher.com/upto/#w40</guid><pubDate>Thu, 01 Oct 2026 12:00:00 +0000</pubDate><description><![CDATA[<p>SEP 28 – OCT 4, 2026</p><ul><li>Ran seven music engines through one brief: five cue types, 90 seconds each, 80 BPM, D minor. YuE2 on my own machine against three Suno V6 variants, ElevenLabs Music and two Lyria models. 85 takes and a blind ballot.</li><li>First result: YuE2 sounds like it belongs in the room and does not take direction yet. Its plans hit the requested tempo in 1 of 10 takes.</li><li>Built interactive hold music. The caller starts on an exploration cue, and the keypad adds percussion, a melody, a bass pedal, a remix, their own lyric or a tune they whistle. Every change lands on the beat.</li><li>Cut a 2:32 product film for ScoreCanvas and four lesson shorts, captured from the live product and edited on bar lines.</li><li>Started this page.</li></ul>]]></description></item>
<item><title>Week 39: A single and an essay.</title><link>https://tedkocher.com/upto/#w39</link><guid isPermaLink="true">https://tedkocher.com/upto/#w39</guid><pubDate>Fri, 25 Sep 2026 12:00:00 +0000</pubDate><description><![CDATA[<p>SEP 21 – 27, 2026</p><ul><li>Released “Perfect Honest Lie,” the third Pourover single in a month.</li><li>Published “Sixteen Thousand Clips and One Honest Sentence,” an essay about how an instrumental musician ended up writing lyrics.</li></ul>]]></description></item>
<item><title>Week 37: Counts.</title><link>https://tedkocher.com/upto/#w37</link><guid isPermaLink="true">https://tedkocher.com/upto/#w37</guid><pubDate>Wed, 09 Sep 2026 12:00:00 +0000</pubDate><description><![CDATA[<p>SEP 7 – 13, 2026</p><ul><li>Released the Pourover single “Counts.”</li></ul>]]></description></item>
<item><title>Week 36: Stay.</title><link>https://tedkocher.com/upto/#w36</link><guid isPermaLink="true">https://tedkocher.com/upto/#w36</guid><pubDate>Tue, 01 Sep 2026 12:00:00 +0000</pubDate><description><![CDATA[<p>AUG 31 – SEP 6, 2026</p><ul><li>Released the Pourover single “Stay.”</li></ul>]]></description></item>
<item><title>Week 35: A meeting became a manual.</title><link>https://tedkocher.com/upto/#w35</link><guid isPermaLink="true">https://tedkocher.com/upto/#w35</guid><pubDate>Sun, 30 Aug 2026 12:00:00 +0000</pubDate><description><![CDATA[<p>AUG 24 – 30, 2026</p><ul><li>Turned a 68-minute onboarding recording into an interactive field manual the same day: 7 missions, 43 checkable objectives, and 26 screenshots pulled from the video with their timestamps. It is for an unreleased game, so the manual stays private.</li><li>Launched tensemusic.com, a licensing catalog presented as a closed caption.</li></ul>]]></description></item>
<item><title>Week 34: The same books at three depths.</title><link>https://tedkocher.com/upto/#w34</link><guid isPermaLink="true">https://tedkocher.com/upto/#w34</guid><pubDate>Wed, 19 Aug 2026 12:00:00 +0000</pubDate><description><![CDATA[<p>AUG 17 – 23, 2026</p><ul><li>The ScoreCanvas companion books now read at three depths: Student, Pro and Expert. Student is free.</li><li>Sketched six MIDI controllers that look like they were built in the 1960s, 70s and 80s. 32 waterfall keys and almost no knobs.</li></ul>]]></description></item>
<item><title>Week 33: Flight two.</title><link>https://tedkocher.com/upto/#w33</link><guid isPermaLink="true">https://tedkocher.com/upto/#w33</guid><pubDate>Sun, 16 Aug 2026 12:00:00 +0000</pubDate><description><![CDATA[<p>AUG 10 – 16, 2026</p><ul><li>20 Fathoms Radio, flight two: 112 new spots, including a 16-part serial.</li></ul>]]></description></item>
<item><title>Week 32: Catalog Exploder, from idea to live checkout in a day.</title><link>https://tedkocher.com/upto/#w32</link><guid isPermaLink="true">https://tedkocher.com/upto/#w32</guid><pubDate>Fri, 07 Aug 2026 12:00:00 +0000</pubDate><description><![CDATA[<p>AUG 3 – 9, 2026</p><ul><li>Built Catalog Exploder and took it live the same day, checkout included. You upload one finished stereo cue and get back stems, a seamless loop and five intensity suites.</li><li>First longform render: 59.7 minutes of continuous music from one cue, chained across 26 seams.</li><li>Six dormant domains got straight-faced storefronts in one sitting.</li><li>The Carton opened for reservations: a cardboard box on Old Mission Peninsula, from $6,400 a night.</li><li>Rebuilt Pourover Radio around two alternating channels and a calm spoken break every three songs.</li></ul>]]></description></item>
<item><title>Week 31: Two radio stations in one week.</title><link>https://tedkocher.com/upto/#w31</link><guid isPermaLink="true">https://tedkocher.com/upto/#w31</guid><pubDate>Sat, 01 Aug 2026 12:00:00 +0000</pubDate><description><![CDATA[<p>JUL 27 – AUG 2, 2026</p><ul><li>Launched 20 Fathoms Radio, a gift from KBD Trio to the Traverse City startup incubator, with 188 spots in the first flight.</li><li>Built ScoreCanvas Radio: 50 cues on rotation and 116 spots for sponsors that do not exist, including an eight-part serial about missing stems.</li><li>The ScoreCanvas companion books went live, with a narrated listen-along edition.</li></ul>]]></description></item>
<item><title>Week 29: A game built from its own design document.</title><link>https://tedkocher.com/upto/#w29</link><guid isPermaLink="true">https://tedkocher.com/upto/#w29</guid><pubDate>Thu, 16 Jul 2026 12:00:00 +0000</pubDate><description><![CDATA[<p>JUL 13 – 19, 2026</p><ul><li>Built AMADEUS RE:BORN, a game where Mozart is reborn as a junior game audio designer and the adaptive score is the gameplay. The game was built from its design document, which ships inside it.</li><li>Published R&amp;D 001, a research note on one-button cover pipelines, with audio.</li><li>Pitched ScoreCanvas at TCNewTech.</li><li>Rebuilt tedkocher.com on a new monochrome design system.</li></ul>]]></description></item>
</channel></rss>
